RE: MD A Question of Balance / Rules of the Game

From: Case (Case@iSpots.com)
Date: Sat Nov 12 2005 - 19:46:00 GMT

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    -David.
    I think that you *can* assign something a value if you don't look at it in
    terms of something else. You'll remember, the Brujo followed "a vague sense
    of he knows not what", he wasn't doing things in 'relation' to what his
    tribe thought was good or bad, in fact you could say he was doing things 'in
    spite' of the patterns of the tribe.
    [Case]
    What he was doing was drinking heavily and repeatedly even after more sober
    member of the villiage tried to repremand him.

    [David]
    Yes, he may have explained his new found sense of good and evil using the
    old language of the tribe, but not in a way that was 'in relation' to the
    old tribes patterns.
    [Case]
    He told them that could not kill him because his heart was in his toenails.

    [David]
    Certainly if you wanted, one could compare what his thoughts of good and bad
    were to those of the tribe, but such a comparison is second to Dynamic
    Quality - the source of all things.
    [Case]
    Only in the sense of DQ being equal to madness, electroshock or chemical
    release from static patterns.

    If you are interested, here is the original source of the Brujo story:

    http://ispots.com/Mambo/images/stories/stories/Bunzels%20Zuni%20Brujo.pdf

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